Hello player!
This was made for the March 2019 ScoreSpace Game Jam

The goal of this is to get the farthest upwards without dying:
Falling down too far will result in instant death, and hitting spikes
will result in instant death.

Hitting one of the falling fire balls will result in a loss of health
and will only kill you when that health runs out

You are also supplied three double jumps, use wisely or when the generation
makes a not so forgiving platform pattern to jump on

Up/W/Space - Jump
Left+Right/A+D - Movement left and right
Down/S - Drop down a platform (Not too smart to use on a spiked platform)

Enjoy

~Finished in 72 hours~